<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Video Generation on Jaehun's Blog</title><link>https://jaehun.me/en/tags/video-generation/</link><description>Recent content in Video Generation on Jaehun's Blog</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Tue, 15 Sep 2026 08:56:51 +0900</lastBuildDate><atom:link href="https://jaehun.me/en/tags/video-generation/index.xml" rel="self" type="application/rss+xml"/><item><title>Programmable World Model</title><link>https://jaehun.me/en/posts/programmable-world-model/</link><pubDate>Tue, 15 Sep 2026 00:00:00 +0900</pubDate><guid>https://jaehun.me/en/posts/programmable-world-model/</guid><description>&lt;p&gt;&lt;a&#10; href="https://arxiv.org/abs/2609.10540"target="_blank"&#10; class="inline-flex items-center gap-1"&#10; &gt;Paper&lt;svg class="h-3 w-3 flex-shrink-0" id="external-link" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"&gt;&lt;path fill="none" stroke="currentColor" stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M15 3h6v6m-11 5L21 3m-3 10v6a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2V8a2 2 0 0 1 2-2h6"/&gt;&lt;/svg&gt;&#10; &lt;/a&gt;&lt;/p&gt;&#10;&lt;h2 id="programmable-world-model--embedding-executable-state-into-generative-worlds"&gt;Programmable World Model — Embedding &amp;ldquo;Executable State&amp;rdquo; into Generative Worlds&lt;a href="#programmable-world-model--embedding-executable-state-into-generative-worlds" class="heading-anchor" aria-label="Link to this section"&gt;&lt;svg class="h-4 w-4" aria-hidden="true" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"&gt;&lt;g fill="none" stroke="currentColor" stroke-linecap="round" stroke-linejoin="round" stroke-width="2"&gt;&lt;path d="M10 13a5 5 0 0 0 7.54.54l3-3a5 5 0 0 0-7.07-7.07l-1.72 1.71"/&gt;&lt;path d="M14 11a5 5 0 0 0-7.54-.54l-3 3a5 5 0 0 0 7.07 7.07l1.71-1.71"/&gt;&lt;/g&gt;&lt;/svg&gt;&lt;/a&gt;&lt;/h2&gt;&lt;h2 id="one-line-summary-tldr"&gt;One-Line Summary (TL;DR)&lt;a href="#one-line-summary-tldr" class="heading-anchor" aria-label="Link to this section"&gt;&lt;svg class="h-4 w-4" aria-hidden="true" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"&gt;&lt;g fill="none" stroke="currentColor" stroke-linecap="round" stroke-linejoin="round" stroke-width="2"&gt;&lt;path d="M10 13a5 5 0 0 0 7.54.54l3-3a5 5 0 0 0-7.07-7.07l-1.72 1.71"/&gt;&lt;path d="M14 11a5 5 0 0 0-7.54-.54l-3 3a5 5 0 0 0 7.07 7.07l1.71-1.71"/&gt;&lt;/g&gt;&lt;/svg&gt;&lt;/a&gt;&lt;/h2&gt;&lt;p&gt;Video world models are producing increasingly realistic interactive environments, but they only remember the pixels that flash across the screen — they have no idea &amp;ldquo;what state the world is actually in right now.&amp;rdquo; Alaya Lab&amp;rsquo;s &lt;strong&gt;Programmable World Model (PWM)&lt;/strong&gt; separates a &lt;strong&gt;lightweight engine&lt;/strong&gt; that manages the state of the world from a &lt;strong&gt;generative renderer&lt;/strong&gt; that paints that state into images. State stays programmable and verifiable, while the fine details of appearance and motion are left to a pretrained video generation model. On its own benchmark, &lt;strong&gt;CombatStateBench&lt;/strong&gt;, it achieves &lt;strong&gt;94%&lt;/strong&gt; count accuracy and &lt;strong&gt;98%&lt;/strong&gt; state accuracy, far surpassing existing interactive video world models.&lt;/p&gt;</description></item></channel></rss>