Matrix-Game 4.0: Harnessing Video Models for Real-Time Playable Game Worlds
Introduction A game world built by a video generation model alone stores off-screen state nowhere. Every time a corridor you have already passed through is redrawn, it…
Introduction A game world built by a video generation model alone stores off-screen state nowhere. Every time a corridor you have already passed through is redrawn, it…
Speculative sampling reuses future video predictions to reduce response latency. How it works, recomputation costs, and the limits of the serving experiments.
HLA-WM retrieves past chunks using camera geometry to restore scene memory. At 60 seconds, its history memory is about 12× smaller than Full KV and 6× larger than GDN,…
MC-Sparse separates three sources of quality and efficiency loss in sparse DiT attention. This review explains why token selection and kernel execution costs must be…
WorldAttention: System Co-Design of an Interactive Video World Model That Drops the Sliding Window TL;DR — Text-controlled interactive video world models are trapped…
Programmable World Model — Embedding "Executable State" into Generative Worlds One-Line Summary (TL;DR) Video world models are producing increasingly realistic…